I just read a short but great article on mobile app branding and the approach you need to consider before going to market. The 12 lessons mentioned in the article:
- Apps must be real-time
- Make it easy for consumers to pay
- Integrate feedback quickly
- ‘This is not the wired web’
- People will pay for value…
- …But free works to drives sales for your endemic product
- Apps need to be part of an integrated message
- Utility, frequency and viral distinguish long-term success
- People find apps through other people
- Use existing assets to market your app
- App marketing needs to be targeted
- Don’t discount the iPod Touch
For details, case study examples and to read the whole article head over to Advertising Age.




So many people are searching every day for the costs associated with Alltel’s Celltop feature, and finding
The design feels pretty nice at first glance… the colored backgrounds and typography on top of them seem readable. But because they put two cells on the screen at one time, they feel a little “squished” for my taste. I think there’s a way to unsquish them and display only one using the full screen, but I haven’t yet figured that trick out. As a user experience specialist, I deliberately don’t want to use the Help for it, because I am trying to ascertain the application’s intuitive learning curve. (Unfortunately for me, that meant my husband ended up telling me how to listen to ringtones because he figured the secret out first.)
I recently had the opportunity to get together with a brilliant woman named 
